
As promised, we’re going to be kicking off the Twilight League. The Dev team is still busy with backend PvPGn changes so for the first season or two, we will “manually” be running the league.
1. Format
The League will be broken down into divisions of no more than 8 teams. Each team will be required to play every other team in their division once during a season. A season will last for a month, so teams will be expected to play 7 games a month broken up weekly as 2-2-2-1. At the end of each season, the top two teams will advance to the league above them (if there is one) while the bottom two teams will be relegated to a division below them (again if there is one). Hopefully with each season, interest will grow and allow us to have multiple divisions to make this possible.
2. Points system
The points system will work as follows. Teams will be awarded 3 points for a win (killing the throne/tree or if the other team concedes), 1 point for a loss and 0 points if they –ff a match without actually playing. Teams that finish the season on the same amount of points will be ranked using a kill death ratio.
3. Scheduling
While Twilight will recommend game times, it will be up the captains to schedule matches. Teams that are more 3 games behind will automatically be dropped from the league. If there is a scheduling issue between two teams, one of the two default times will need to be used. In the event that teams cannot agree on one of these times and the game cannot be rescheduled, both teams will get a –ff and 0 points. It is recommended that captains try and setup all fixtures as soon as possible. All captains will be supplied with an email address of the captains in the same league as them.
Default times: Thursday 8:30pm, Sunday 5pm
4. Results
It is the captain of the winning team’s responsibility to post the result of the game on the forum by the end of the week it was played. This is to be done in the following format:
Week: x
Match Number: x
Sentinel: A
Scourge: B
Winner: A
Score: x-x
Screenshot link of final game board:
Replay link:
5. Rules
Map Version: 6.66b
Game Mode: -cm
5.1 Restrictions
Item Restrictions: Using "Khadgar's pipe of Insight" will NOT be allowed. Making a pipe in game will be an instant –ff with no points and the team will receive a warning.
Ability Restrictions: Completely closing the entrance to the base using abilities is forbidden, as is rendering creeps unable to reach their destination by the use of similar abilities. Blocking the creeps with an ability more than once will result in a warning.
Sharing Restrictions: Intentional suicide to pass on a rapier is forbidden.
Player restrictions: Each team may have up to 15 players in their team. Also be aware a player is not permitted to play for more than one team during a season. If a captain calls into question an opposing team player and it is found that the player is not registered or is playing for two teams, the team will be suspended. All players should be registered at the start of the season or added as the season goes on. Each team is allowed to use a maximum of 1 random non team member per game in the event they do not have a full team available. All team changes need to be communicated via email.
5.2 Conceding
A team may concede the game at any time, provided TWO or more players agree, or the captain calls to concede.
DO NOT call the game and leave without the express agreement of the other team! This can lead to confusion and is by no means courteous or sporting.
5.3 Leaving and Remakes
If one or more players leave the game within the first 5 minutes, the game MUST be restarted. Upon restarting, if anyone once again leaves within 5 minutes, the teams must continue as is unless both teams agree to remake again.
If one or more players drop from the game after the 5 minutes mark, it is up to both teams to decide on whether to restart or continue the game. This means that BOTH captains must agree. If there is a save game available, this should be used.
If a player disconnects and there is no remake, you are allowed to:
1) Use the hero and his items as is
2) Sell all items from the hero
Note: In order to ensure the completion of a game successfully, it is recommended that teams save often. Once every 10/15 minutes is suggested as a guideline.
5.4 Hosting
In instances where two clans have no one to host their game, they will need to organise an observer host. It is up to the teams to decide who will host. Legal Host Bots (WITS, UCT, WAGE) are permitted.
5.5 Teams
The captain of each team will need to be a validated user and will be required to play every game using their validated nick. If the captain does not play a game, another member of the team will need to fill in and use a validated nick.
All players in a team need to have a validated nick.
Teams need to have at least 5 players and can have up to 15 players.
6. Prizes
No prizes have been confirmed at this stage, you’re in it for the glory.
7. Sign ups
To sign up, send an email to league@tga.za.net with the folowing info:
Team name:
Short Team name:
Captain's Nick:
Captain's Full Name:
Captain's Email:
Captain's Mobile Number:
Team Members:
Closing date for signups is 12pm on the 26th February 2010. No teams will be accepted after this date.


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